Monday, 3 February 2014

Towers of Midnight

Robert Jordan and Brandon Sanderson
Orbit (orbitbooks.net)
978-1-84149-867-6

What more is there to say about the Wheel of Time? What purpose in reviewing Towers of Midnight –  the thirteenth in the series, a book almost as thick as it is wide? Surely anyone who’s got this far knows exactly what they’re getting, and anyone reading this review is either an incurable fan of the series or – more likely – looking for a mean-spirited chuckle as I say cutting, witty things about it.

Yet shockingly, Towers of Midnight isn’t that bad. Wait, readers, come back! I’m not saying it’s good, lest what little Internet credibility I might have built up over the years vanish with an inconsequential ‘pop’ – I’m simply saying that by the standards of the rest of the series, this is a solid – even occasionally exciting – novel.

It’s difficult to say where the root of this improvement lies – is it Brandon Sanderson, or is proximity to the series’ inevitably apocalyptic climax finally forcing stuff to happen? In my review of the previous book, I mentioned that Sanderson (the anointed perpetrator of the series’ final three novels following Robert Jordan’s death) seemed to be trying to balance the need to respect Jordan’s idiosyncratic style with his own awareness of the series’ appalling stagnation – and that balance seems to have slipped further away from the stagnant with Towers of Midnight, even though I feel perfectly comfortable reproducing the plot summary from my The Gathering Storm review verbatim:

Plotwise, it’s labyrinthine enough to defy any attempt at summary. Broadly – the end of the world is coming, and Dragon Reborn Rand al Thor is still trying to forge the various bickering nations of men into an army capable of staving off the darkness at the Final Battle.

The strongest part of The Gathering Storm was Sanderson’s examination of Rand al Thor’s disintegrating psyche, but having found some measure of psychological equilibrium at the end of the novel, Rand takes a back seat here as his friends get their chance to shine.

Perrin Aybara – blacksmith, wolf-friend and reluctant leader of armies – is forced to face up to both the consequences of his earlier actions and his future as a leader of men. Matrim Cauthon – ladies’ man, gambler and irrepressible jackass – resolves to rid himself of the monstrous gholam haunting his tracks, and to rescue the group’s former mentor Moiraine from the otherworldly Aelfinn and Eelfinn. Egwene al Vere, young leader of the newly united Aes Sedai, seeks to root out the spies, assassins and traitors that still haunt her city. And Elayne Trakand, recently crowned Queen of Andor, looks to bring neighbouring Cairhien under her protection.

Laying it all out like that makes them sound like a decisive bunch, but mostly they just drink tea and talk about their plans in endless repetition. This novel is eight hundred and forty-three pages long, and most of it is taken up with detail: details of plots and schemes and plans, details of food and costumes, and detailed descriptions of soft furnishings.

A more generous soul would call this world-building, a necessary side-effect of creating a realistic, intricate setting – but it’s not. It’s padding. This is not a novel which will show you something when it could describe it in mind-numbing detail:

Egwene gasped, came awake and sat upright. She was in her rooms at the White Tower. The bedchamber was nearly empty – she’d had Elaida’s things removed, but hadn’t completely furnished it again. She had only a washstand, a rug of thick-woven brown fibers, and a bed with posts and drapes. The window shutters were closed; morning sunlight peeked through.
  She breathed in and out. Rarely did dreams unsettle her as much as this one had.
p.75

Is it somehow vital to the plot that we know about the rug on Egwene’s floor? About her washstand? Is the reader not to be trusted to figure out that Egwene wasn’t holding her breath? Well apparently not, as we also can’t be trusted to work out that a guardsman might not look kindly on murder:

Chubain looked annoyed they hadn’t found the forced lock. The Tower Guard was not a policing force – the sisters had no need of that, and were more effective at this kind of investigation anyway. But Gawyn could tell that Chubain wished he could stop the murders. Protecting the Tower, and its occupants, was part of his duty.
pp.106-107

This kind of relentless, all-encompassing exposition leaves the reader nothing – the words are empty calories, with nothing to make you think. But criticising the Wheel of Time for being padded-out is like criticising a cat for killing mice: it’s the nature of the thing. Let’s move on.

While most of the novel is text as a holding pattern, filling the pages as if the authors had a contractual quota of rainforest acreage felled, when the action does come it’s pretty pacy. One of the highlights of the novel comes as it breathlessly flicks back and forth between three major action setpieces, flurrying cliffhangers and never giving you time to settle back – there’s enough energy here to make a decent climax of a normal-length novel, and for the space of a few dozen pages Towers of Midnight hints at how good it could have been.

Matrim’s assault on the Tower of Ghenjei – home to the Aelfinn and Eelfinn – is another highlight, playing up the weird and otherworldly nature of the place and its inhabitants. For as long as the snakes and foxes stay hidden in the shadows, playing mind-games with the intruders and bending the rules, you’re gripped by something approaching genuine suspense.

But like a B-movie monster, the less you see of them the more effective they are; once they start boiling out of the walls and being cut down en masse like any other mook, it’s hard for them to retain their menace. A little too long in front of the camera, and you realise it’s just a guy in a rubber suit.

While these setpieces range from decent to good, they’re far too rare. As with The Gathering Storm, the very best of Towers of Midnight is a quieter, more introspective moment, removed from the merry-go-round of bland political wrangling and uninspiring battle scenes. Sent back to Rhuidean, the city where the Wise Ones of the nomadic Aiel complete their training and receive visions of their people’s ignoble beginning, the spearmaiden and apprentice Wise One Aviendha is the conduit for a thoughtful rumination on tradition and purpose that’s made all the more profound for its relative unexpectedness.

I’ve never found Aviendha a particularly interesting or engaging character – she’s always come across as a fairly typical embodiment of the Wheel of Time’s problematic treatment of women, veering between shrewish, belligerent and inscrutable. But just as The Gathering Storm gave the anodyne Rand some surprising depth, Towers of Midnight adds an extra dimension to Aviendha.

Step by step, generation by generation, the utter ruin of her people is visited on her – not merely their destruction but rather a slow decay of everything that ever defined them or gave their existence meaning. With style and patience, Sanderson allows layers of information to accumulate like desert sand slowly swallowing some ancient wonder – effectively evoking the slow, inevitable passage of time in a way which makes the passing of the Aiel genuinely affecting.

It’s a stand-out scene, and one which demonstrates that the improvement in the Wheel of Time since Sanderson took the reins can’t simply be ascribed to the series’ impending apocalypse. Towers of Midnight is the best of the series so far, and with some ruthless editing it could even have been called a genuinely good book in its own right. It’s just a shame about the four million words which preceded it.



This review was originally written for SFcrowsnest.com

Thursday, 17 October 2013

Sharps

KJ Parker
Orbit (orbitbooks.net)
978-1-84149-926-0

As a sweeping generalisation, KJ Parker’s novels are intelligent, funny, brutal, thrilling and inaccessible. Parker’s gift – one of them, at least – is turning mundane, everyday activities into extended, perfect metaphors for life and human nature; genius when you read it, but tough to sell to friends or internet readerships. As you gushingly describe a Parker novel, you’re in danger of being tagged as the sort of person who finds logistics fun.

Sharps is a departure from that, at least on the surface. The story of a Scherian fencing team sent to neighbouring Permia at the end of a decades-long war between the two nations, it’s got politics, intrigue and sword-fighting. It’s got a hook you can safely describe at parties!

 Echoing the ping-pong diplomacy between the US and China in the seventies, the tour is a diplomatic tool designed to help secure the peace … or so the fencers are told. But if that’s the case, why send… them?

A traumatised veteran on the edge of snapping; an accidental murderer given the choice of this or the rope; the abrasive daughter of minor nobility; and the spare son of the general who drowned an entire Permian city. Four unlikely diplomats, managed by a retired former champion turned businessman.

None of them are entirely here by choice. Are they a sacrifice, sent to die and reignite the conflict? Or is one of their party responsible for the string of assassinations suddenly thinning the ranks of Permia’s rulers? Where does their slinky, suspicious political minder keep slipping off to whenever bad things happen? And just what the hell is actually going on?

Follow the money could be this novel’s guiding tenet. Scheria’s in hock to the financial institutions of the Western Empire; Permia’s hard-mined silver – while it lasted – went to hiring mercenary troops from the Eastern Empire and the ‘barbarian’ tribes of the Aram Chantat. With larger powers at play in the petty squabbles of two relatively insignificant countries, it’s hard not to see a of the Korean conflict’s cold-war proxying in Permia and Scheria.

There are echoes of more modern troubles, too, from the economic imbalances of the wealthy vs the other 99% through Permia’s slow-burning Arab Spring-style popular uprising and on to the political dissatisfaction of western youth. There’s an excerpt from a book – a comically dry treatise on political theory one of the fencers ends up reading, to stave off boredom on the long coach journey – which seems particularly telling:
The institution we commonly refer to as democracy would, properly speaking, be more aptly termed an elective, or even in many cases a sortative, oligarchy, where the democratic element consists merely of the selection, often by random, perverse or otherwise unsound procedures, of the membership of the personnel of the ruling elite.
pp.116-117

But generally, this is a novel fascinated by the complexities of violence, both political and personal – and the effects it has on the wielders of that power. In fencing Parker’s once again found the perfect metaphor, where the civilised niceties of sport fencing – the etiquette, the rules, the blunted weapons – are like a silk handkerchief to hide a bloodstain.

When they get to Permia, the Scherian team are horrified to find that the Permians fence with sharps, not blunted foils – and one of the team will be fencing messer. Little more than a big curved knife, messer has no useful guards or wards – it’s a weapon of aggression and all-out attack. It’s fencing stripped of all its pretences. ‘Here they fight with messers. God help them’ is a quote from the fifteenth-century German swordmaster Hans Talhoffer, and it’s dropped again and again into the narrative of Sharps like some kind of catechism.

In the end, it comes down to what you’re willing to do. As one of the fencers says, “at least half the story’s always the reason why you do something. You can give me a whole string of things that normally you’d say were the most appalling crimes, and then I’ll give you cases where they’re not only justified, they’re absolutely the right thing to do.” (p.185)

Perspective is important in Sharps, how the place you’re standing affects your whole outlook. Again fencing proves itself an apt metaphor, as the Scherians’ style of stepping out of line – bringing a second dimension to a linear, shuffle-back-and-forth duel – dismays the Permians in an early match. Cultural differences, and so on. 

But this segues easily into more substantive divisions: me and him, us and them. The other. Suidas, the bitter, PTSDed veteran, loathes the Permians (and the mercenary Imperials and Aram Chantat, and pretty much everyone really) but ironically understands them better than anyone else in the coach.

The Aram Chantat might drink from skull cups, but they’re faintly horrified that the Permians and Scherians would wave swords at each other for fun. Time and time again Parker highlights the dividing lines of culture, class and skin colour, before cheerfully turning them upside down and highlighting the characters’ damning, inescapable preconceptions:
They talked about sizing up your opponent. That made him think of looking at girls, the way he used to. Turn people into objects and you can do any damn thing to them.
p.86

Speaking of girls, however, the lone woman among the fencers, Iseutz, marks a welcome answer to a criticism often levelled at Parker – that the author’s female characters tend to be shrewish, inscrutable background furniture rather than active participants in the story.

Iseutz still has a touch of the shrew, but she’s fiery and funny and gets as much agency as any of the other fencers do – which admittedly isn’t much, but at least she’s an equal player here rather than inconsequential set dressing. It’s nice to see what Parker can do with a female character, and I hope we’ll see more like Iseutz in novels to come.

You’ll note I said funny a little way back. Did I mention already that Parker’s novels were funny? Sharps is absolutely no exception, dry and delightful, and populated by intelligent, witty characters with a tendency to savage each other without mercy. It’s hard to pull any particular quote out as overtly funny, but Parker’s sustained, almost aggressive deadpan just seems to build and build:
  “It means I don’t know,” the doctor repeated. “I happen to be one of the three best doctors in Scheria, but if medical science is geography, then mankind as a species has a map with three towns marked on it and a lot of blank space with drawings of sea serpents. I think it’s your heart, but there’s about a dozen other things it could be, half of which are trivial and the rest almost certainly fatal. How old did you say you are?”
  “Seventy-two.”
  “The doctor nodded. “If you’ve got any money saved up, I’d spend it.”
  “I’ve taken a vow of poverty.”
  “That’s all right, then.”

p.194

At its best, the depth of the humour approaches a sublime kind of farce – particularly where each of the characters is desperately trying to keep above water and figure out what’s going on. Only the reader, by benefit of seeing the goings-on from a variety of different angles, is privileged enough to have all the pieces – but they’re jumbled up good and proper.

Sharps is Parker’s most complex work so far – no small feat – and it never panders to its audience. All the information is there, you just need to be able to extract it from what’s essentially a story of five people going crazy from claustrophobia on a long coach journey. Needless to say, this is a novel which rewards re-reading.

Because for all its epic, fate-of-nations sweep, Sharps is primarily a character study. The fencing team are fuck-ups and failures, but they’re fascinating ones – and none of them stupid. Which means they spend half their time squinting at each other suspiciously, and the other half making mistakes they know they’re making even as they make them.
The first imperative of war, his father always insisted, was to define victory; to work out exactly what you wanted to achieve. … His father was, of course, notoriously bad at chess. He always lost when playing against promising junior officers or enemy generals. But of course, in losing, he gained valuable information about their strengths, whereas if he won, all he’d have demonstrated was that he was more clever than them, which he knew already.
p.125

As Parker says in an interview over at pornokitsch, ‘Smart characters are more fun. You can do more with them, and to them. They tend to be articulate enough to say stuff that needs saying (so I don’t have to); they’ve got the ingenuity and resourcefulness to get things done; they get themselves into better and deeper scrapes.’

The scrapes here are pretty deep, and where they’re not entirely character-driven then the foibles of the characters involved certainly don’t help. It’s as though the fencers are on a kind of treadmill, where the more they try to change their essential natures the faster they’re drawn back to them.

Fate casts a long shadow over most of Parker’s novels, but I’ve never sensed it looming so strongly as in Sharps. Every swordfight feels as though it has horrendous weight – and this is a novel about a fencing tour, after all, so there are plenty of them, each impeccably accurate in the specifics and thrillingly described.

Because this is also a novel about history – its inescapability and, contradictorily, its mutability. As one of the fencers puts it:
A memory was property, after all. When there were no other witnesses to claim title to it, the memory belonged to you. It was no crime to bend it a little, to dull the edges, put a button on the point so it was no longer sharp. Only a fool would carry an unsheathed knife in his pocket.
p.107

This is history being written by the winners, how posterity transforms folly into heroism and buries any inconvenient fact that don’t fit neatly into the conquering narrative. A brutal aside in the closing pages emphasises just how insignificant all of this is, in the long run; how the inexorable passage of time wears down even the most dramatic of personal stories into barely a footnote on the annals of history.

If there’s any justice, KJ Parker will be more than just a footnote in the annals of fantasy. But you can probably do something about that. So out you go. Buy Sharps.



This review was originally written for SFcrowsnest.com

Thursday, 1 August 2013

The Fractal Prince


Hannu Rajaniemi
Gollancz (gollancz.co.uk)
978-0-575-08892-4

Hannu Rajaniemi is a magnificent bastard of a novelist, who – to echo a line I used it reviewing his previous novel – manages to both have his cake and eat it. (There’s probably a quantum physics joke in there, but let’s leave it and move on.) The universe of The Fractal Prince is literally littered with hard science concepts, or at least enough hints and plausible techno-jargon that you can’t really tell the difference. At the same time, it’s high-action space opera of the very best kind, full of stunning set pieces and future-powered superhumanisms that seem specifically tailored to drill straight into the still-teenaged hindbrain of your average SF geek and make it squee with delight.

 It’s hard to balance cleverness and credibility with awesome fun, but Rajaniemi appear to do it effortlessly. And speaking of magnificent bastards, protagonist Jean le Flambeur – already a wonderful character, combining various parts of a dozen criminal archetypes from the witty gentleman conman to the nerdy hacker/safecracker – here gets a chance to develop in interesting ways. In The Quantum Thief le Flambeur’s charm made him effortlessly likeable, but the hints of the older, nastier Jean he’d left behind made him deeply compelling. The Fractal Prince puts a hunter on his trail and raises the stakes, forcing le Flambeur to reveal a little more of himself – even as he cloaks himself in other people’s stories.

He’s not the only one who’s roleplaying, either, because at its heart this is a story about stories. le Flambeur and his partner-captors have left Mars behind for the ruins of Earth, and the majority of the novel takes place in the unashamedly Arabian days of the city of Sirr, which appears to be the only surviving bastion of flesh-and-blood humanity left on Earth.

That it has withstood the relentless all-consumption of the Sobornost minds is thanks to its stories – the self-replicating memes and body thieves of the wildcode desert are enough to make even the godlike uploaded intelligences of the Sobornost founders think twice.

Like the Martian Oubliette of The Quantum Thief, Sirr is an astonishingly imaginative and well-realised place. To tell you much about it would be to spoil the joy of discovery, but it’s a place of jinn and spices, of palaces and minarets built out sideways from the kilometre-long Shards of a fallen orbital.

And again like Oubliette, Sirr has its particular theme – a theme which, like that of Oubliette, informs the structure of its novel’s narrative. About halfway through the novel comes a line of apparently throwaway dialogue – ‘Sometimes it is more important to hear how a story is told than what the story is’ (p.154) – but it’s more telling than its circumstances suggest. The Fractal Prince wears the conceit gleefully, looping threads of narrative round and round itself in such a way that any attempt to describe their tangled skein would probably require a flipchart.

In lesser hands you’d end up with a confusing web, and in truth it’s a more sophisticated reader than me who can join all the dots on a single read-through – particularly what motivations the villain and even whether his plot makes any damn sense at all. But as with The Quantum Thief it just about ties together on re-reading, and while I might have hoped that in his second novel Rajaniemi’s might have found a way to tighten up one of the few flaws of his debut, the plot is (as that line I mentioned earlier suggests) almost irrelevant.

The same logic applies to the ideas. Rajaniemi’s science bears the stamp of authenticity, as you’d probably expect from a chap with a Ph.D in Mathematic Physics, but unlike a lot of hard science authors he manages to fold the technical aspects into the ongoing narrative in such a way that they enhance, rather than distracting from, the tale being told. Mainly this is thanks to Rajaniemi’s extreme aversion to the expositionary infodump; where we learn about the background details of his setting it’s organically, through the interaction of the characters rather than some intrusive narrator bringing the story to a crashing halt.

It’s slightly less subtly handled here than in the preceding novel – particularly an interlude regarding what feels like a Macguffin-to-be, the Kaminari Jewel  – but one of the many blessings of The Fractal Prince’s layered, self-referential narrative is that it makes the scene-breaking nature of the various flashbacks, flashsidewayses, and flashvirtuals a virtue rather than a flaw.

Nonetheless, you do get a better idea of what drives the various factions – particularly the Sobornost, who (while relatively incidental) were fairly inscrutable in The Quantum Thief. What you learn is genuinely original, and fairly mind-boggling at that. The Sobornost are making war on death, on the inherent unpredictability of quantum principles: ‘the taming of physics… taking the dice from God’s hand, the creation of a new Universe with new rules… where all those who died can live again, turning away from the laws written down by a mad god’ (p.142). It’s like the solar system’s most epic temper tantrum ever, railing against the unfairness of a random universe by retreating into a virtuality which follows more rational, classical rules. It’s genius.

About the only place the novel falls down – or stumbles, at least – is in the way it handles the payoff from the conclusion of The Quantum Thief. It feels a little too lightweight after all the drama and shenanigans back on Mars, though it does lead to an excellent virtual face-off in a forest full of menace and tigers, oh my. I think the likely cause of the problem is The Fractal Prince’s circular structure, again – by the time this last thread from the last novel is tied up, we’ve already moved on in triplicate.

But if the worst thing you can say about a book is that it hasn’t quite managed 0% plot fat, it does tend to suggest a reviewer struggling to find points of criticism. So go, reader – run to your local book emporium and buy The Fractal Prince. Read it now.

I’ll wait.



This review was originally written for SFcrowsnest.com

Saturday, 22 June 2013

Jack Glass

Adam Roberts
Gollancz (gollancz.co.uk)
978-0-575-12762-3

I’ve been staring at Jack Glass for over an hour, trying to find the best way to start this review. There’s little point in summarising the plot, because the plot is just another postmodern cog in the cunning little machine that Adam Roberts has so intricately assembled. This is a clever book, but it’s a little too distanced and mechanical in its cleverness to ever quite manage to qualify as enjoyable.

Jack Glass is science fiction, I can say that much; SF of the old fashioned kind. In its author’s own words, the novel is a collision of ‘the conventions of ‘Golden Age’ science fiction and ‘Golden Age’ detective fiction, with the emphasis more on the latter’ (Acknowledgements, p.372).

Perhaps you’re curious about the precise definition of ‘Golden Age’ science fiction. Perhaps you’ll visit the Wikipedia article, and find it described by the author of The History of Science Fiction as valorising ‘a particular sort of writing: ‘hard SF’ linear narratives, heroes solving problems or countering threats in a space-opera or technological-adventure idiom’.

The author of The History of Science Fiction is Adam Roberts.

Roberts clearly knows a lot more about Golden Age SF than most; his novel seems to be assembled of oblique nods to genre classics, and if I got a quarter of the references I’d be surprised – leaving me with a vague sense that the author is sticking his tongue out at me from just beyond my field of vision.

Nonetheless, it broadly conforms to its author’s own definition – strange, that. The setting is a plausible-seeming space opera, and Roberts pays scrupulous attention to keeping his science as hard as possible. He does a good job of extrapolating the sociological implications, too, and the hints we’re given of Roberts’ future society are interesting.

From the brutal extrapolation of privatised prison labour which sets the scene for the first act, to the countless philosophies and religions and pathetic rebellions among the scattered sumpolloi that make up the bulk of oppressed humanity, Jack Glass’ setting is all too easily believable, and painted on occasion with a delicately warped sense of humour. Take this hard-done-by merchant complaining of society’s binding laws, the Lex Ulanova:

“That’s the thing about the Lex – it even regulates the bounds of illegality. So: we are taxed not from 100% of our gross, but from 143%. To take into account our supposed involvement in the black market.” (p.283)

But for all that the third of the novel’s parts draws back to consider large-scale social problems, from humanity’s potential self-destruction, the injustice of the ruling Ulanov dynasty and questions of moral relativity (as well as special relativity), the primary focus of Jack Glass is on the narrative mechanics of the traditional mystery.

Because before it’s an homage to Golden Age SF, Jack Glass is first a deconstruction of detective fiction – which combines nicely with the ‘problem-solving’ aspect of that definition I mentioned earlier.

The novel itself is the puzzle – less a whodunit than a whydunnit, or a how. All of which the narrator makes clear in the introduction, as they lay out a challenge for the reader:
In each case the murderer is the same individual – of course, Jack Glass himself. How could it be otherwise? Has there ever been a more celebrated murderer?
That’s fair, I hope?
Your task is to read these accounts, and solve the mysteries and identify the murderer. Even though I have already told you the solution, the solution will surprise you. (pp.1-2)

The tone of that introduction is superior, condescending; it’s like being set a test by a teacher who thinks you’ll fail, and the natural reflex is to jerk against it and solve whatever it is we’re supposed to solve, dammit. That’ll show them.

But Jack Glass is, I think, primarily an intellectual exercise. It’s a little too pleased with itself, and a little too pleased with its clockwork mysteries, to the point where it forgets to provide a beating heart beneath the artifice. And it’s hard to care about the characters, particular when they’re presented in a faux-naïve style which quickly becomes maddening: 
“’It would require someone of great strength to lift such a thing,’ was Deño’s opinion. ‘Even assuming they were acclimatized to the gravity.’
This was self-evidently true. So do you know what Diana thought? She thought: since that suggests that the murderer is a person of great physical strength, the murderer will actually be a very weak individual. Diana knew murder mysteries, you see. She had played a thousand Ideal Palace whodunits. A thousand, at least! (p.109)

The conceit waxes particularly strong in ‘The FTL Murders’, the second and longest part of the book and the part of which Diana is the focal character. That seems sensible enough, given the protagonist’s lack of worldly experience, but even in the most horrific sections of the first act – and it gets plenty dark – there’s a touch of that same mad childishness.

It’s a necessary omission, though, in order to keep the eponymous Jack even slightly sympathetic – the naivety of the narrative voice renders even the most horrific actions almost quaint. Murdering, de-boning and hollowing out your fellow man so you can wear him like a skin-suit is more the stuff of video nasties than of your typical protagonist, but Jack’s actions are presented in such a clinical, unjudgemental fashion that they seem almost reasonable. A man’s gotta do what a man’s gotta do.
Besides, as the structure of the novel makes clear, this version of events is potentially doubly sanitised: by Jack himself, though it’s possible he’s not the type; and by his faithful chronicler, who has made it their mission ‘to tell his story. To tell his story to you.’ (p.367)

Whether you’ll care to hear it is debatable. You can only tease your readers for so long before they’ll grow tired, as becomes readily apparent in the third part of the novel. Roberts departs from the linear narrative his own definition of ‘golden-age’ SF requires, in order to start playing around with chronology – appropriate, given the nature (and the solution) of the mystery.

And while the structure and solution of the mystery is a genuine dash of genius, our heroine Diana’s talent for intellectual problem-solving manifests itself in an unfortunate, frustrating fashion – as a prolonged series of interrogatives. Diana primarily, but all the characters ask themselves the same couple of questions over and over. How? Why? How? Why? It’s all to little avail, until Diana’s ability to decode a heavily allusive dream finally allows her (but probably not the reader) to figure it all out – by which time the point has become rather moot anyway.

Jack Glass is endlessly inventive and undoubtedly clever, with some interesting things to say about the nature of crime and punishment, but in its incessant game-playing it tippy-toes across the line between amusing and annoying. I imagine it was more fun to write than it is to read; certainly it’s more fun to write about.



This review was originally written for SFcrowsnest.com

Monday, 6 May 2013

The Outcast Blade

Jon Courtenay Grimwood
Orbit (orbitbooks.net)
978-1-84149-847-8

The Outcast Blade is the second ‘act’ of The Assassini, an alt-historic fantasy focusing on the political and romantic intrigues of 15th-century Venice; it follows on from The Fallen Blade, which I didn’t really enjoy, and is considerably more assured than its predecessor.

The Venice of the time was Europe’s richest city, grown fat on the trade between east and west. Grimwood’s version is equally well-off, if significantly more vulnerable militarily. Venice’s navy has been all but wiped out defending Cyprus against Egypt’s Malmuk Sultanate in the previous book; that the Sultanate was equally mauled in the exchange is little comfort to Venice’s ruling Council of Ten, because now it finds itself caught between two rival powers, the inheritors of ancient Rome.

To the north, the Holy Roman Empire of Sigusmund; and out of Constantinople to the east, the waning but still formidable Byzantine Empire. As The Outcast Blade begins, both empires lay claim to the recently-widowed Giulietta Millioni and her son Leo; Guilietta is cousin of Venice’s childless, unmarried and imbecilic Duke, and her son will most likely be his heir.

Both empires dispatch prospective husbands to Venice, to vie for Guiletta’s hand and secure the Ducal throne; that both princes come with a sizeable army for escort is not lost on the city state’s warring Regents, though their plans to turn the situation to their advantage have little in common.

Little, that is, but the instrument of those plans: Tycho, the eponymous ‘blade’ of the title. Newly knighted following his tide-turning intervention in the naval battle off Cyprus, the former slave and trained assassin is more concerned with wooing Guilletta for himself. But the Millioni princess wants nothing to do with him, having convinced herself he let her husband die at sea.

That’s five paragraphs and 300 words or so to set the scene, and I haven’t even touched on the fantastic aspects of the series. This is detailed, complicated stuff – as you might expect from a novel so concerned with intrigue, and sometimes it can be a little hard to keep together in your head, but Grimwood does an excellent job of folding the details into his tightly-wound plot so the action rarely suffers an expository emergency stop. With alternative histories you never know quite how much is fact and how much fiction until you knuckle down and hit Wikipedia yourself, but the novel appears thoroughly researched and well-grounded in the complex realpolitik of the period.

And it’s politics which drives the action here – intrigue and romance, and the blurry line that divides the two. Medieval Venice is where the philosophy of vendetta* was first dreamed up, and it sometimes seems as if everyone in the city must be walking around with their hand on the hilt of a hidden blade. Nobody trusts anyone, sex is cheap and life cheaper, and arguments over the former seem often to shorten the latter – at least for one of the parties involved.

Which brings us neatly back to Tycho, the point at which politics, sex and violence collide. The young knight is… well, he doesn’t know what he is, but his aversion to sunlight and hankering for the lifeblood of young women makes it pretty clear to the reader. Grimwood never writes the word, however, and does a decent job of keeping the hoary old clichés of vampire lore relatively fresh. In Venice, a city half underwater, old of the older and more commonly neglected tropes – that vampires are loath to cross running water – has a major impact on Tycho’s existence, but his supernatural speed and strength makes him one of Venice’s most powerful assets… if he can be controlled.

Not least of all by himself.

Tycho aside, the novel’s third pillar – fantasy – is played down nicely. While the vampire knight/assassin seems a walking nexus of the weird, outside of his personal twilight zone the fantasy is as grounded and gritty as its politics - and well-integrated with same.

Alexa, mother and Regent to Venice’s Duke, has a little power herself which she mostly uses to keep track of political rivals, and she knows more about Tycho than she’s telling; her brother-in-law and fellow Regent Alonzo relies on his hired alchemist for support. The Byzantines have their magi, meanwhile, and Emperor Sigusmund has his Krieghund: a brotherhood of werewolves more in the American Werewolf in London vein – grotesque, agonising transformations and all – than the neutered puppies of Twilight.

The difficulty of the Krieghund’s transformation is emblematic: magic in the Assassini series does not come without difficulty, without pain. The relative rarity of the fantastic, and its high cost for all involved, goes some way to explaining why the setting hasn’t diverged too significantly into unicorns and magic missiles; together with the Pope’s** traditional dislike for witches and ‘demons’, it’s a cost which has kept ensured even Venice’s rulers keep their magical dabbling to a minimum.

The Fallen Blade suffered somewhat from having to lay the groundwork for its setting. Its sequel is able to build on that foundation, giving it a little more freedom to breathe, and the novel is much the better for it. I’m still not massively enamoured of Grimwood’s style, however. He has a tendency to plonk ugly, broken fragments of sentence down on the page with little grace, almost as if they occurred to him as an afterthought:
A visit from Lady Giulietta followed by a summons from her uncle. Both in their way his self-declared enemies. And Alexa had not been in touch since he admitted to Giulietta that she’d asked him to watch out for her. (p.111)

It’s a stylistic choice you might expect from someone writing a Chandler pastiche, all quick cuts and short, unvarnished sentences, and what works for 40s noir doesn’t necessarily work for medieval pseudohistory. It feels too modern, and every time I stumbled across another fragment it took me abruptly out of the book.

Grimwood’s Venice would make a fine noir setting, however; for all its surface beauty the city is dirty, dangerous, amoral and utterly corrupt. It features less than in the first novel, but city’s darkness is made more apparent by being thrown into contrast against an extended, idyllic pastoral sequence which resembles nothing so much as the Sicillian interlude in The Godfather. Tycho’s exile is rural, peaceful and blissful; and Grimwood does well to keep it engaging, playing off the fact that we know it cannot last.

Sure enough, Tycho’s back in Venice before too long and on a collision course with the powers threatening the city. The final climactic confrontation is pretty awesome, outdoing The Fallen Blade’s naval engagement in tension and coherence, if not in scale. The final resolution feels like something of a cheat, however; while it’s a long way from the overblown deus ex machina which destroyed the Mamluk fleet in the series’ first book, The Outcast Blade again confirms that Tycho’s not so much playing with a stacked deck as making up the rules as he goes along.

Characterisation is good, particularly of the story’s women, and the interplay between the characters feeds through nicely into the various intrigues, giving them extra depth and heft. The novel can sometimes be frustratingly opaque, however. There’s a fairly blurred boundary between subtlety and incomprehensibility, between delighted surprise and its frustrated counterpart, and The Outcast Blade often falls the wrong side of the line – particularly in the big dramatic moments, when violent reversals can leave you blinking, unable to shake a sense of ‘where the hell did that come from…?’

While The Outcast Blade‘s refusal to play fair with its readers is a pretty damaging flaw, the rich, inky-black atmosphere and scrupulously well thought-out blend of historic and fantastic elements makes it worth the read. I’ll definitely pick up the third (and presumably final) book in the series when that emerges, in the hope that this time the storytelling can live up to the setting Grimwood has created. Third time’s the charm, they say.

* Although I didn’t get that far down Wikipedia’s ‘History of Venice’ page, so this may not be true. The Godfather would certainly seem to disagree.
** Popes plural, actually; at this point in history there are two, and ‘magic is bad’ seems to be about the only thing they agree on.




This review was originally written for SFcrowsnest.com

Sunday, 7 April 2013

Salvage and Demolition

Tim Powers
Subterranean Press (subterraneanpress.com)
978-1-59606-515-4


Salvage and Demolition, the latest novella from Tim Powers, is a classic. I don’t mean it’s necessarily an enduring work of genius (though it’s pretty damn good); rather that it’s written in such a way, and about such things, as to instantly hurl its reader back in time to the (or at least ‘a’) golden age of science fiction.

Which is undeniably the point. Because this is a story about a) time travel and b) stories, and because the author is Tim Powers, the note-perfect echoing of fifties/sixties SF seems unlikely to be a coincidence. Not for nothing is the last line of the novella ‘He turned to the first page and began to read.’ (p.155)

And sure enough, our hero is soon thrown back to 1957 as he becomes inadvertently caught in a ‘discontinuity circuit’. Round and round he goes: Richard Blanzac, a rare book dealer and functional alcoholic in the traditional mould. Not quite an anti-hero, but rough enough around the edges to make for a richly human – and powerfully sympathetic – protagonist.

I’m not sure how much more than that I should say. It’s a sign of a good book that you don’t really want to talk about the plot, for fear of spoiling not the twists and turns but the simple joy of experiencing the way the whole thing unravels – or curls around itself, more accurately. Suffice to say that Salvage and Demolition – and the neat little time-loop which gives it structure – orbits around the esoteric contents of a box brought to Blanzac for valuation and resale. A signed copy of Howl and some letters from Jack Kerouac, a TV guide from 1957, a double-decker science fiction novel, the contents of an ashtray… and the handwritten manuscript of a long and remarkable poem.

Some of these things are more significant than others.

If you’ve read much post-war science fiction, particularly out of America in the late fifties or early sixties, the style of Salvage and Demolition is like a warm bath of nostalgia. Its language is plain and direct, its sentences short and straightforward. There’s a sincerity to the storytelling you don’t often see these days, and little attempt at overt irony. Like a tale told by the man on the barstool next to you, it has no interest in convincing you of its own cleverness but allows its narrative to stand or fall on its own merits.

There’s no doubting either the merits or the cleverness of Salvage and Demolition, however; that unassuming style conceals an intricately constructed piece of narrative clockwork.

While the complexities of the time loop are what drives the story forward, it spends most of its time on Blanzac and the girl he meets in 1957, Sophie Greenwald. The relationship is given an interesting spin by the out-of-joint circumstances of their meeting, but it’s hampered by the dense exposition Sophie often spouts in place of dialogue. Perhaps this is something forced on Powers by the novella-length of the story, or perhaps it’s another gesture towards old-style SF verisimilitude, but either way it can be a little jarring on occasion. Nonetheless, the banter back and forth between the two has just enough spark to hold the reader’s interest.

Slight wobble aside, Salvage and Demolition is an elegant, well-crafted tale, and complex enough to both reward re-reading and have your thoughts returning to it long after the event. Its dramatic conflicts manage quite cleverly to feel both epic and everyday in scope, and it delights in its own contradictions. It’s perfectly self-contained in narrative terms, and yet manages to hint at whole vast conspiracies beyond the bounds of Blanzac’s mobius-strip time-hopping.

The art which heads each chapter is a little hit-and-miss, with what looks like manipulated photos illustrating the characters or events of the chapter to come. While some are quite cleverly conceived, others feel cluttered and overworked. On balance I think the novel might be better off without them, but they’re an unusual and distinctive extra touch to an already worthy story. Whether they’re worth the extra cost of the Deluxe Hardcover Edition my advance proof paperback is threatening to turn into, I’m less sure.

Regardless, whatever the format you find it, Salvage and Demolition is a fast and exciting read that punches above its weight. It’s worth reading any way you can.



This review was originally written for SFcrowsnest.com

Tuesday, 20 November 2012

The Quantum Thief

Hannu Rajaniemi
Gollancz (orionbooks.co.uk)
978-1-575-08888-7

Every now and then an authorial début attracts the kind of attention usually reserved for the second coming of Christ, the launch of a new iPhone or some equally monumental happening. The Quantum Thief was one of these, appearing on the shelves with the ringing endorsement of various stars of the SF pantheon. And it’s almost, almost as good as they say it is.

To start at the start, the opening line is an absolute gem:
As always, before the warmind and I shoot each other, I try to make small talk. (p.1)

It’s a great hook, throwing open a dozen intriguing questions, and its dust-dry wit speaks volumes about the man narrating it. Jean le Flambeur: posthuman, mind-thief, trickster and wag, the prisoner of the Axelrod Archons. 

And prisoner is the operative part of that description, at least as far as the first chapter is concerned, because Jean is an inmate of the Dilemma Prison, forced to play endless iterative games of the Prisoner’s Dilemma – a classic example of game theory, in which combinations of cooperation and defection between the two participants prompt various patterns of reward and punishment – against his fellow inmates. Over thousands and thousands of iterations, the inescapable logic of the system will burn away the selfish, sociopathic inclination to betray, turning career criminals into cooperative, productive citizens.

It’s a fascinating idea, barely given time to breathe before Jean is broken out of the prison – and perhaps that’s just as well, because there’s only so many times you can replay the Prisoner’s Dilemma before it becomes a kind of prison for the reader, too. But the swiftness of the pace in this opening chapter is brutally unforgiving, hurling concepts and terminology at the reader and expecting them to keep up.

It’s a risky strategy which could easily intimidate and overwhelm, but Rajaniemi tempers the information overload with a snappy, stylish delivery which just about manages to keep the novel from capsizing.

Things stabilise quickly after the breakout, once Jean and his rescuer – and her sentient spaceship – evade their pursuers and come to a delicate truce, and the novel settles into a comfortable, slower (but by no means sedate) rhythm as they head to Oubliette, the moving Martian city which is the main setting for most of the novel.

That’s not to say that the flow of ideas slows to a trickle, however. Oubliette has a time-based economy where the population are eventually, once their allocated time runs out, re-uploaded into beings called Quiet to carry out various necessary public functions until they’ve earned back the right to exist as themselves.

Even more complex and fascinating is Oubliette’s social structure, which takes the currently-raging privacy debate to an extreme but logically solid conclusion; every citizen has a ‘privacy sense’ or gevulot which allows them to limit how much of themselves they share – including memories, names, faces and even their physical presence:
‘Let’s have a look at the agora memory – like this.’ The sensation is sudden, like finally finding the word that was at the tip of your tongue. Mieli remembers seeing the agora from high up, in incredible detail, knowing that she can recall every face in the crowd. She has a clear memory of the thief running across the agora.
  “Oh,” the Gentleman says. There is a sudden gevulot request from him asking her to forget his reaction. She accepts…(p.103)

The concept is fresh and fascinating, and impeccably well thought-through, from its effects on Oubliette’s social mores to the inevitable ways people find to get around it – ‘analogue holes’ such as newspapers, for example, which are technically illegal but tolerated:
There are pictures; a black-and-white shot of him… The awareness that people he has not shared gevulot with now know who he is and what he has done makes him feel dirty. The gentleman at the next table is looking at him sharply now. He pays quickly, wraps himself in privacy and makes his way home. (p.121)

The way Rajaniemi presents this and other ideas – as fragments and passing asides, building up a sensation of depth through an organic layering of information – can be a little intimidating, but it’s a technique which comes with its own rewards. The barrage of ideas and unfamiliar words grant the world they inhabit a bewildering, complexity, at once filled with alien concepts and strangely familiar in its richness and variation. Every concept and location reveals itself as just another small cog, meshing with what’s come before and hinting at the shape of a larger, interlocking machine. And it gives The Quantum Thief longevity as a novel, as well; terms and events you took on faith the first time round develop an additional richness on re-reading, granted additional context by your foreknowledge.

This is fractal worldbuilding, a whole made up of little details which are themselves comprised of smaller parts within, and down and down the rabbit hole. It’s not always perfect, unfortunately, and certain aspects of the setting start to look a little shaky when you focus on them too hard. For example, how is the Martian space elevator anchored to a moving city without centrifugal forces plucking the scuttling settlement off the face of the planet? And what are the exact mechanics of Oubliette’s time economy – one character, a ‘millenniaire’ possessed of thousands of years, dies like any other man as his Watch winds down – so are time (money) and time (remaining until Quiet) not the same thing? Everyone in Oubliette acts as though they are, and yet.

But for the most part the setting is well thought-through, and rewarding to think about. This is the sort of novel which isn’t just great entertainment. Its refusal to condescend is an education, in that it makes you want to go away and look things up you didn’t understand – the Prisoner’s Dilemma, in my case – and rewards you when you do, with little in-jokes and nuggets of deeper insight.

It’s worth taking a moment to talk about the Shakespearean flair of the language, too. The Quantum Thief has a vocabulary all its own, mixing quirky neologisms with re-purposed words from across the globe: zoku, gogol, qupt, q-dots, archons, Sobornost, spime, tzaddik, gevulot, exomemory, vasilev and guberniya, among others.

Again, there’s little in the way of hand-holding – the words are allowed to glitter and tantalise un-exposited, building a sense of both the alien-ness of the setting and its complexity. Yet it’s astonishing how the reader’s assimilation of the novel’s vocabulary subtly aids suspension of disbelief, easing them into a living, breathing world.

For all that this is a glimpse of a far-future, truly posthuman society – and handles its posthumanism seriously, with talk of requiring ‘permissions’ to access a body’s full superhuman capabilities, and discussion of body designers’ taste in movie star – The Quantum Thief wears its science lightly. As in other areas, the novel prefers to skip lightly across the surface of its concepts, rather than getting bogged down in the dense technicalities which are a common danger of ‘hard’ SF.

Content to let the science tick away in the background, the plot calls on older, pulpier forms, hinted at in the belle époque flavour of Oubliette society and architecture, and outright waved in your face when one character is gifted a genetically engineered Cthuloid monstrosity as a pet and names it ‘Sherlock’.

Because both main threads of the plot are detective fiction of sorts, with Jean le Flambeur trying to hunt down whatever parts of himself he left on Mars, and a teenage super-sleuth becoming mixed up in a cryptographic conspiracy that goes to the heart of Oubliette society. In this way The Quantum Thief gets to both have its cake and eat it, wrapping an intelligent, challenging piece of SF in the slick and entertaining tropes of a space-opera detective novel.

Even the action is first-class, drawing on high-tech superhumanism to create thrilling and sensational set pieces. Rajaniemi does indulge in the overused trick of winding time down to a crawl, but here it’s a necessary evil; on one occasion we see the action from an unenhanced participant’s perspective, and it’s a nightmarish blur of impossibly fast sound and fury.

The action isn’t frivolous, either, but given the weight of consequence. A particularly exciting knock-down drag-out faceoff between two augmented characters comes to a screeching halt when both, having temporarily shut down each other’s techno-superpowers, realise the third person in the room is pointing an antique (ie 20th-century tech) revolver in their direction. Even when death is mostly temporary, it doesn’t seem to be taken lightly.

So. The novel’s first and second acts are brilliant, effortlessly balancing the interweaving plot lines with a perfect evocation of a living, breathing – and very alien – society. If The Quantum Thief falls down anywhere, however, it’s in the climax. The pace picks up as it’s supposed to, and the stakes are suitably elevated, but the brilliantly-evoked setting begins to get a little motion-blurred.

Too much happening, too fast – for the first time you’re reminded that this is Rajaniemi’s début novel, as the climax teeters on the edge of incoherence. It just about holds together, but it takes a close re-reading before all the motivations which drive it start to make sense – and having to stop and puzzle out what exactly is going on isn’t terribly compatible with the last act’s breakneck flow.

Nonetheless, it’s to The Quantum Thief’s credit that the plot is completely driven by character motivation rather than the other way around. And there’s a lot more to recommend, from the novel’s sly wit and superb characterisation to the hints at how this world links back to our own. The zoku, for example, appear to be an evolution of twentieth-century gaming clans into a sort of quantum-entangled socialist collective, swapping and reshaping their virtual and physical presences with casual indifference and gamifying everything from relationships to war.

But it feels like going into any further detail would be to spoil the pleasure of discovery. While some of the ideas might not be all that new, it’s the way they’re realised that is The Quantum Thief’s real joy. And now this review is finished, I’m off to read the sequel.

Tuesday, 24 July 2012

Warrior

Jennifer Fallon
Orbit (orbitbooks.net)
978-1-84149-653-5

Two things happen in Warrior. This isn’t hyperbole, or writerly misdirection to hook you into reading more of this review: the second book in the Wolfblade Trilogy could have been stripped down to a dozen pages or so and still served as a functional second act.

You’ll notice I said functional, not fun. What happens is what has to happen, and what’s so obviously been coming since the prologue of Wolfblade, the first in the trilogy. Those critical scenes lay the foundations for a confrontation we don’t get to see here, and which will presumably take up most of the third book’s equally ample girth.

But for almost seven hundred pages of Warrior, nothing happens. There is incident, but it’s all incidental. A more sophisticated writer might have used the biblical thickness of the novel to build tension and tighten the screws, instead of dwelling on the banal to the extent Warrior does. Where there’s foreshadowing, it’s clumsy and overt; where there’s an attempt at suspense, you can all-but hear the cheesy musical sting.

And critically, the politics which makes up the central driving motivation for almost every character is simply boring – modern politics might be sadly lacking in backroom backstabbings, but the medievally fantastical sort needs a bit of fizz and intrigue to keep it from turning into a slightly less sophisticated version of Prime Minister’s Questions. It’s hard to persuade yourself that any of this really matters when Fallon seems to treat it mostly as an afterthought – and when even the rival schemers spend twenty-four years manoeuvring to negligible effect.

Which chronological shoe-horning allows me to smoothly segue into the odd structural choices which do little to distract from Warrior’s slack, bloated through-line. The book starts eight years after its prequel, giving Marla Wolfblade’s children a little time to grow up and become characters rather than plot tokens, which does give the novel a suitable dynastic heft.

But it’s as though nothing else has changed in all those years – the nation of Hythria is still ruled by Marla’s wastrel brother, while the same political enemies are still skulking around the corridors of power, plotting and scheming to very little effect. The same people hold the same posts, and about the only other sign of time passing is that Marla’s tally of husbands has risen to a black-widowy four.

It’s unclear why Fallon decided now rather than then was the time to pause and start her trilogy’s second act; the action focuses on a new arrival in Marla’s household, in the shape of the painfully emo Luciena, daughter of a Wolfblade husband who lived and died off-page between the books. Her childish defiance is instantly tedious, and even as a political pawn she barely makes a ripple in the plot.

Her effect on Marla is more profound, making the matriarch look at herself and her actions in a new light, but barely touched upon which is a shame. I’d rather have spent more time examining the effect of Marla’s political streetfighting on her battered soul than spend precious pages on the next generation of Wolfblades.

The children. Not that they qualify for that title for long, as the tying off of the Luciena subplot abruptly catapults us forward another twelve years, and Hythria remains locked in social and political stasis. Damin Wolfblade is Marla’s eldest and heir to the throne; a gaggle of cousins, siblings and milk-brothers surround him, of varying levels of cardboard-cutoutery, but he’s the real focus of Warrior.

Damin’s interesting. His uncle, the nominal ruler who Marla has quietly usurped, is a hedonist, paedophile and sociopathic waste of space with little interest in keeping a fragile country from tearing itself apart, and everyone around Damin is subtly terrified that the heir will turn out just the same. Fallon is playing her cards more carefully here, and it takes a closer reading than the novel has really earned to establish exactly what Damin’s worth.

Unfortunately it’s primarily Damin’s passivity which makes him inscrutable, and when you can only observe your protagonist in the reflected glow of his peers’ behaviour, that tends to put the focus elsewhere. And just as with Luciena earlier in the novel, it’s the rest of the Wolfblade mob who wallow in the limelight.

While none of them have quite the same depth as Damin here, or his mother did in the trilogy’s first book, the action does at least begin to pick up a bit. Towards the end of Warrior we see genuine incident, and while the plot developments may have been telegraphed, trumpeted and writ large in letters of neon fire, they’re nonetheless affecting. Here we see flashes of the uncompromising insistence on cause and consequence which made Wolfblade so refreshing, but it’s too late, too late. And too reliant on the almost wilful blindness of the supposedly-canny Marla and her brood to the unapologetic lunatic they’re harbouring in their midst.

I enjoyed reading Wolfblade; the writing wasn’t going to win any awards, but it had an uncompromising streak which made it quite a break from the cosy norm. Warrior retains the pedestrian prose, but little enough happens that its forerunner’s brutal pragmatism barely gets to rise above the murky surface. Even when it does, it feels a little like a rehash of earlier, better scenes. The offing of a (relative) innocent, the reluctant setting-aside of bloody vengeance in favour of political pragmatism – we’ve heard these songs before.

However, having ragged on Warrior for close to a thousand words now, it’s necessary to caveat this review a little by noting that in the last few dozen pages Fallon doesn’t merely recover her authorial mojo, but also teases at an action-packed, exciting final volume. So here I am, hoping Warlord can live up to that promise and redeem this sagging second act.


This review was originally written for SFcrowsnest.com

Tuesday, 6 March 2012

The Gathering Storm

Robert Jordan and Brandon Sanderson
Orbit (orbitbooks.net)
978-1-84149-165-3

The Wheel of Time turns, and authors come and go. The Gathering Storm is the twelfth doorstop in Robert Jordan’s epic fantasy series, and the first to be published following Jordan’s death in 2007. Even fans of the Wheel of Time would admit that the series had lost its way somewhat, becoming bloated with characters and descriptions of soft furnishings.

Memories abound from the last few novels of hundred-page prologues in which I recognise not a single character, or entire books which not only fail to drive the plot forward but actually end, chronologically speaking, before the events of the previous novel’s climax. Reading the Wheel of Time was beginning to feel less a pleasure and more like an endurance race, where you only continue in an attempt to justify the countless hours invested in the series.

The Gathering Storm, however, feels like a transition – like one of the winds with which each novel in the Wheel of Time traditionally opens had blown through the book and swept out all of the cobwebs. It seems primarily concerned with beginning to tie off the thousands of loose ends still extant – and with only one (now two) more novels planned for the series, it’s about time.

While there are still occasional troublesome reversions to the same meandering, unfocused narrative that crippled the preceding books, you get the sense that Sanderson spent much of his time balancing the need to respect those parts of The Gathering Storm which Jordan had already written with an abundant awareness of the series’ shortcomings.

Plotwise, it’s labyrinthine enough to defy any attempt at summary. Broadly – the end of the world is coming, and Dragon Reborn Rand al Thor is still trying to forge the various bickering nations of men into an army capable of staving off the darkness at the Final Battle. Which is much the same summary as the preceding novels, but where The Gathering Storm differs is in its focus on Rand’s internal struggle. I’m little able to construct an adequate timeline of his rise from shepherd to messianic ruler, but it can’t be longer than a couple of in-book years – a short period in which to adjust, and one which has had its consequences.

One of the most interesting parts of The Gathering Storm is in showing the effort Rand’s expended on turning himself into a weapon, a cold, unfeeling monster able to justify almost any atrocity by the knowledge that he’s trying to save the world. For the first time, we’re shown how disturbing his transformation is for those who know (and knew) him, and just how brittle his mental state has become. Given that his past self, the Dragon Lews Therin, went mad and blew an Everest-dwarfing hole in the world, doesn’t bode too well.

What The Gathering Storm manages better than its predecessors is to provide a window on Rand’s mental disintegration, to let us see why he makes the decisions he does… and the damage it does to his increasingly fragile psyche. It’s to Sanderson’s credit how interesting he manages to make the previously anodyne Rand, showing a deft touch for characterisation. Unfortunately, even with 766 pages to burn there’s simply too much going on to allow this level of characterisation to filter down, and while the story is veritably chock-solid with political intrigue, supernatural battles and the personal crises of its many, many supporting characters, it all feels a little thin in comparison.

Mat Cauthon, mercenary warlord and Rand’s childhood friend, is given particularly little to do and plenty of pages to do it in – his meandering journey towards the city of Caemlyn feels almost leisurely, and detracts from the tension which otherwise runs through The Gathering Storm. The superficiality and tedious repetitiveness of his own internal monologue – women are pretty, but I’m married now, but I just want to be free, but I have responsibilities, but oh what’s the harm in a little gambling and wenching, but ad infinitum – makes these particular sections of the novel almost unendurable. The book would have been better off without him, or at least with giving him something more interesting to do.

Nonetheless, despite the wooliness and lack of drama which seeps into the novel on occasion, there’s a decent sense of rising tension and periodic bursts of action which keep The Gathering Storm from becoming another near-unendurable bore. And more importantly, whereas the preceding eleven books have just continued to grow thicker and more tangled, like some ever-expanding ball of wool, here we finally get a sense that resolution might be in sight. Loose ends are tied off, long-running plot arcs are resolved, and minor characters are allowed to fade into the background as their purpose is served.

Incomprehensible unless you’ve read through the entire series, and hard work even if you have, The Gathering Storm is nonetheless a substantial step up in terms of quality and content. Sanderson’s style is simply more focused on effective storytelling than Jordan’s, showing a willingness to dispense with much of the vast quantity of peripheral plots, places and people in order to focus on what really matters. Whether it’s due to a detachment from the material which Jordan as its creator found impossible, or simply down to talent, is fairly irrelevant. The Gathering Storm is better than the Wheel of Time has been in a long time, and the groundwork Jordan laid is as complex and vital as ever. If Sanderson can continue to steer the remaining novels in the same direction, reading the end of the Wheel of Time might even become a pleasure rather than a chore.


This review was originally written for SFcrowsnest.com

Saturday, 24 December 2011

Wolfblade

Jennifer Fallon
Orbit (orbitbooks.net)
978-1-84149-652-8

So this is Wolfblade, then: the first in a fantasy prequel trilogy to the unpromisingly-named The Demon Child. Let’s run through the reviewer’s checklist. Wolfblade’s style is somewhat pedestrian, and the world-building sketchy, although that might be blamed on the assumption that returning readers would remember their way around; characterisation is solid, with a hint of stock fantasy archetypes given a fresh coat of paint.

I’ve made the novel sound like just another lost soul, damned to wander the blighted wastelands of generic purgatory. But there’s a lack of sentimentality to Wolfblade which lets it squeeze through the gates of belaboured metaphor and enter the kingdom of heaven.

Not that heaven would likely take it, were there any choice in the matter. That same unsentimentality makes this a brutal read, whose characters – protagonists and antagonists alike – are morally compromised even before the usual backstabbing and treachery begins. The nominal heroine is Marla Wolfblade, a naïve young beauty and the sister of Hythria’s grotesquely debauched ruler; her arrival in the capital upon reaching marryin’ age signals the start of not just the novel proper but of a rapid education in the fate usually reserved for eligible princesses in a rigidly patriarchal society.

Wolfblade’s portrayal of a deeply misogynistic system is one of the things which makes it a little bit special. Modern novels too often opt for heavy-handed moralism, and one can almost sense the author wringing their hands as they write (no mean feat). It’s as though they’re terrified of being condemned for political incorrectness by those incapable of understanding that writing about something is not the same as condoning it. Jennifer Fallon manages a far more difficult trick, however: instead of bludgeoning her reader with that kind of intrusive narratorial censure, she lets the subject matter – and her characters – condemn themselves.

It’s not just institutional misogyny, either, which makes Fallon’s world such a jewel of progressive enlightenment; Hythrian society, like that of neighbouring Fardohnya, is built on the backs of its slaves. This again is presented without overt comment, the injustices of the system allowed to speak for themselves. Even Elezaar, the cunning, intelligent slave whose grasp of intrigue gives Marla the tools she needs to survive – and thrive – in politics, shows no particular inclination to fight the system; he’s too busy carving out a niche for himself as Marla’s indispensible adviser. Everything he does is directed towards a single goal – survival.

It’s this preference for pragmatism over romance which sets the novel apart from its peers. There’s a breathtakingly revelatory moment about halfway through the novel when one of the nicer characters, universally adored by the rogues gallery surrounding them, is in terrible danger; despite early hints at the novel’s willingness to plumb dark places, genre savvy tells you they’ll somehow scramble to safety through a combination of pluck, spunk and tedious plot contrivance. But… hang on… no, surely they wouldn’t… whoah. Didn’t see that coming. Why didn’t I see that coming?

It’s a delightful fake-out, swiftly followed by another shock – albeit one tempered with comedy as the guilty parties flail about in desperation – as staggeringly unromantic pragmatism overrules the expected declaration of bloody vengeance. Fallon’s willingness to twist against dramatic convention is as sharp and refreshing as a bite of lemon, and I haven’t seen an author so eager to brutalise or bump off her characters since George RR Martin – although I suspect a reader familiar with The Demon Child might find the fate of Wolfblade’s cast-list a little less surprising.

If the novel has one principal weakness, though, it’s in the character of Wrayan Lightfinger. Apprentice in the Sorcerers’ Collective – an organisation which seems vastly more concerned with power of the political sort than that of the arcane – he’s one of a tiny handful of humans who’re able to wield even the feeblest magics. He’s also a walking plot device, whose only seems to exist as a way for the author to write herself out of the occasional corner.

He’s one of the novel’s few really likeable characters, which earns him a lot of slack, but also creates a problem when he casually mind-rapes another character for little more purpose than to attract their master’s attention – the sorcerous equivalent of a slap with a duellist’s glove. Few of Wolfblade’s ensemble are exactly saintly, but the careless way he violates another’s mind doesn’t seem to mesh well with the character who in the very scene before expressed his abhorrence at the behaviour of Marla’s loathsome brother, Hythria’s crown prince:

  “DO you know how often they carry slaves out of his room in sacks? This is a man who thinks drinking the milk of new mothers and the blood of young boys will make him more virile, for pity’s sake!”(p.258)

It isn’t just his shaky characterisation, either, as the main sub-plot surrounding Wrayan and the semi-divine Harshini (a gaggle of low-rent elves-without-the-pointy-ears) feel like they belong to a different book. As established, I haven’t read The Demon Child, but certainly there’s a by-the-numbers feeling to Wrayan’s sub-plot which suggests Fallon’s primary focus here isn’ton telling an interesting story but on laying the groundwork for tales already told. Whether Wrayan’s story can develop a bit of substance in the second and third chapters of the Wolfblade trilogy remains to be seen, but the first book alone does a fairly poor job of integrating him with the far more interesting political wrangling going on elsewhere.

A solid work with a refreshing subversive streak, Wolfblade yanks itself up out of the bloated ranks of fantasy fiction through a wicked willingness to follow its flawed characters’ decisions through to the logical, often-disastrous conclusions. It wouldn’t mean much if the basics weren’t there, but they are; the result is a worthwhile read. 


This review was originally written for SFcrowsnest.com

Monday, 19 September 2011

Crossing Midnight v3 – the Sword in the Soul

Mike Carey, Jim Fern, José Villarrubia
Vertigo (vertigocomics.com)
978-1-4012-1966-6

The Sword in the Soul completes the story of Toshi and Kai Hara, twins born either side of midnight and worlds apart. Toshi, who no blade can harm, robbed of her past and future and pressed into the service of the sword-kami Aratsu; Kai, immune to all magics, just trying to find his sister and bring her home. But as he closes in on Toshi, Kai doesn’t realise she is hunting him in turn. Aratsu has promised the return of her lost memories should she slay her forgotten brother, and so they spiral round and round one another, drawing inevitably closer to one final climactic confrontation.

The Sword in the Soul is a perfect climax to the story, ramping up the action and hounding the overarching themes to their logical conclusion. Everything which occurs in this novel is a natural progression of what came before, generated in the hearts and minds of its characters rather than being imposed upon them by the needs of the plot. It’s a masterly demonstration of narrative control from writer Mike Carey, and it gives the fates of the Haras – and the supporting cast around them – serious emotional punch.

But I’m probably making this sound more Lost in Translation than it actually is. The novel’s underlying substance is its greatest strength, but what it underlies is a story packed to the rafters with action and wonder. The previous instalments in Crossing Midnight have shown a fairly measured progression from the everyday into the supernatural world, from the shocking intrusion of the kami into modern Japan through the surreal, neon strangeness of a night in mythic Tokyo. The Sword in the Soul cranks it several notches higher, throwing the Haras headlong into a full-blown war between supernatural factions – a magical, profoundly strange conflict which is superbly realised in the faint surrealism of Jim Fern’s linework and Jose Villarrubia’s lush, almost hallucinatory colours.

If the art excels, Carey demonstrates that he knows how to make the best of it – playing with the strengths inherent to the visual form. Take, for example, the way Carey cuts away from an incipient sex scene to show the childish joy of Saburo – a boy lost in Mythic Japan, who never grew up – as he plays with the ghost of the Haras’ childhood pet (p.112); the juxtaposition of innocence and experience is handled with admirable restraint, and provides a touching reminder of just what the Haras have left behind in their journey.

If the first two volumes of Crossing Midnight were concerned with the often painful transition from child- to adulthood, The Sword in the Soul drives the lesson home with uncompromising ruthlessness. Toshi Hara was always the more grown up of the twins, the five minutes she has on her brother seeming to grant wisdom far out of proportion to the length of her head start. But in The Sword in the Soul it’s Kai who’s growing up fast while his sister strips away her humanity, turning herself into a weapon in the single-minded desire to reclaim her lost past – even as she flees from the consequences of her ever-more-monstrous actions.
 
 “This isn’t about strength. You think to remove the hurt by removing your own knowledge of it. But those memories are rooted in your soul.”
 “My soul is a blade, Uso-Tsuki. A blade must narrow to its point. To its edge. Make me--- ---as sharp as you can.”

(p.113)

Without her memories and the opportunity to learn from her mistakes, Toshi reverts to something like childishness – albeit a child with alarming power, as demonstrated when a tantrum costs her valuable allies. This book is like a lesson in consequences, and learning to understand – and deal with – the fallout from your own decisions; something Kai can manage, growing into a man able to make sacrifices and take responsibility as he comes to term with who – and what – he is.

 “Life folds each of us into many curious shapes before we finally become what we are meant to be.”
(p.129)

As you might expect from a work so interested in matters of responsibility and consequences, The Sword in the Soul doesn’t pull any punches. The stakes climb higher and higher as the book winds towards its conclusion, and the depth of its characterisation, both here and throughout the series as a whole, invests every confrontation and loss with serious weight. Toshi might be a monster by the time she faces her brother, little more than a weapon in the hands of her master Aratsu, but you remember the decisions which forged her. And if Kai’s story is one of growing into an adult, Toshi’s regression towards childhood – and eventual, inevitable rebirth – mirrors her brother’s journey beautifully.

 Forgetfulness armours you against almost every pain there is.
 And makes every morning like another birth.
(p.75)

For all that I’ve gushed so far, The Sword in the Soul isn’t perfect. Its bittersweet, open-ended conclusion, while dramatically apt, has just a whiff of sequel-bait about it – probably not Carey’s intention, given the lack of loose ends at the close of the tale, but inescapable nonetheless. And the pace of the novel sags a little towards the middle, as a jaunt into rural Japan turns up a key ‘missing persons’ with eyebrow-raising ease – subsequent to which, half the supernatural world seems to descend upon them. If he was that easy to find in the first place, why hadn’t those so hungry to locate him already done so? An explanation is supplied, but while Carey handles his magic with a light touch and avoids the sort of overt exposition which can bring a narrative grinding to a halt, the mythological framework he’s built from traditional Japanese fairy tales occasionally feels a little too hand-wavy to bear the weight of the story.

What criticisms of The Sword in the Soul I can muster, though, are a little half-baked themselves; certainly they pale into insignificance when measured against the novel’s effortless characterisation and tense, intricate storytelling. This is essential reading, matching the brilliance of the Sandman series at its best. If you haven’t found yourself a copy already, what are you waiting for?


This review was originally written for SFcrowsnest.com

Tuesday, 30 August 2011

Crossing Midnight v2 – A Map of Midnight

Mike Carey, Jim Fern, Eric Nguyen, Mark Pennington
Vertigo (vertigocomics.com)
978-1-4012-1645-0

The second volume of Mike Carey’s Crossing Midnight is much like any other middle volume of a trilogy – hampered by its lack of a concrete beginning, frustrated by the need for unresolved tensions to roll over into the third and final act. Yet for all that, A Map of Midnight is excellently realised, rich in style and character, and about as self-contained as it’s possible to get under the circumstances.

The twins Toshi and Kai Hara, born either side of midnight and each possessed of their own strange destinies, left their parents’ home at the end of Crossing Midnight’s first volume: Toshi, whom no blade can harm, pressed into the service of the Kami Aratsu, Lord of Knives; her brother Kai, immune to magic, to find his sister and break Aratsu’s hold on her.

The first of two stories told in A Map of Midnight, and the one from which the volume takes its name, focuses on Toshi as she learns her place in the Kami’s palace… and learns that even a girl immune to blades has something to fear from the strange and supernatural creatures which populate mythic Tokyo. Not that she’s really Toshi Hara; Aratsu has cut her past and future away from her, leaving only a creature of the present which he calls Hasharito. With no memory of her brother or her parents, she walks the streets of Tokyo on her master’s business, collecting ‘impressions’ cut from the fabric of sleeping mortals’ dreams.

Hasharito isn’t the only power to be plying their trade in the neon darkness, though. When her ignorance and temper blend, she attacks a servant of the Gleaner, one of the five faces of Death, and has to learn that her actions can bear terrible consequences.

It’s in the volume’s second tale, Bedtime Stories, that Carey really excels himself. Dragged to Tokyo on his sister’s trail, Kai finds himself caught up in a series of grisly murders. Someone or something is killing off the enjokosai girls – teenagers whose youthfulness and innocence fulfil a popular fetish in Japanese culture. They offer their company – and sometimes more – in exchange for the designer clothes and high-tech goods they could never otherwise afford.

Bedtime Stories is dark, mature and beautiful – both in terms of the art and of the story. It benefits greatly from the addition of Loretta, one of the aforementioned enjokosai girls Kai encounters. While Kai himself is neither as strongly characterised nor as fundamentally interesting as his sister, Loretta is a spiky, vibrant bundle of contradictions and the way the two of them strike sparks off one another makes for fun and fascinating reading. The narrative they inhabit is equally engaging, deftly treading the line between full-on detective fable and a sensitive, often disturbing examination of innocence. It’s a story not just supported but actively enhanced by Eric Nguyen’s expressive, nuanced art; images filled with cinematic tricks. Off-kilter angles and unexpected framings put an unheimlich spin on conventional scenes, granting them an implicit wrongness far more effective than the overt supernaturalism of this volume’s first tale, A Map of Midnight. And it has its humour, too; Nguyen seems to poke fun at the conventions of Manga art by sneaking the reader up-skirt shots of Loretta every chance he gets, even as the narrative considers the moral implications of Japan’s cultural obsession with school-age girls. Funnier still is a marvellously surreal collaboration between writer and artist in which Loretta’s eerie, nursery rhyme-esque dream is invaded by ‘generic detectives from [her] left hind brain’ in full noir get-up, who arrest her for spoileriffic crimes.

If Bedtime Stories concerns itself with matters of sex and sexuality, the theme running through A Map of Midnight is equally mature. Toshi Hara’s jaunt through the weird night of mythic Tokyo could be interpreted as a crash-course in taking responsibility for your actions, as her rash hot-bloodedness lands her in one scrape after another. If this tale is less fulfilling than its companion, that’s mostly due to the inherent structural weakness of the narrative. A Map of Midnight feels more like a loosely connected series of anecdotes than a proper story, as Toshi drifts through the supernatural world in the service of her new master and blunders her way through one strange encounter after another. The world Carey is building here is a wonderful and surreal one, aided by inker Mark Pennington’s lush, even lurid colouring, but for a narrative primarily concerned with questions of responsibility A Map of Midnight seems to take the easy way out on more than one occasion. The blades of Aratsu’s court are intelligent, magical beings in their own right, and the scissors Toshi chooses – or more accurately which seem to choose her – are the smooth-talking definition of a deus ex machina. They provide the means or the magic to get Toshi out of one difficult situation after another, rather diluting the effectiveness of the ‘cause and consequence’ theme which seems such a central part of the tale.

Jim Fern’s pencilwork doesn’t help matters much either, sketching the city in clean, simplistic lines which fail to do its complexity justice. While Toshi does admittedly work during the darkest hours of night, the sheer emptiness of the streets – no cars, no people, no life – seems unlikely in any major city, never mind one with Tokyo’s neon reputation, and prevents the reader from feeling anything like an authentic sense of place.  Or a sense of time, come to that; despite the midnight of the story’s title, much of the action could be occurring on a sunny mid-afternoon. Given the effort Pennington spends on bringing such surreal lushness to the city’s supernatural denizens, this bland, almost greyscale rendering of night-time Tokyo seems a peculiar choice.

Failures of the artwork aside, the story does at the climax at least allow Toshi to deal with the consequences of her decisions without supernatural aid. That climax is well handled, coming across as exciting and tense as the seriousness of the challenge – and the consequences of further failure – give the narrative greater emotional weight. It’s short lived, however, as the story’s resolution again feels as if Toshi has been given too many chances; together with the hand-holding she received earlier, this cop-out undermines the apparent severity of her situation.

A Map of Midnight isn’t bad; it’s merely mediocre, and suffers from the pairing with such an excellent work as Bedtime Stories. Nonetheless this second volume of Crossing Midnight is worth picking up just for the latter tale, and to further the narrative begun in volume one’s strong opening. Second acts are often the weakest part of any story, redeemed by the third; hopefully volume three can deliver on that promise.


This review was originally written for SFcrowsnest.com

Tuesday, 12 July 2011

The Folding Knife

K J Parker
Orbit (orbitbooks.net)
978-1-84149-512-5

If K J Parker were a film director, you’d call them an auteur. Critics being an argumentative lot, there’s little in the way of consensus on the meaning of the word, but the general gist is that all of the director’s works share some common tendency, whether it be of theme, of style, or of something less easily defined.

So with Parker. From early works to The Folding Knife, the author has presented a series of variations on the same theme – and what’s kept these novels from ever feeling repetitive isn’t only the superb quality and idiosyncratic style of the writing, but the sheer difficulty of answering the questions it poses – or even nailing down the precise nature of said questions. Parker is a student of the banality of evil, fascinated by its range and complexity.

Before I dive off into cod philosophy and a comparative reading of the author’s whole back catalogue, however, there’s a review to be getting on with. So, The Folding Knife.

Bleak. Funny. Troubling.

That’s clearly not enough, but within those three words can be found the whole of the novel. The world inhabited by Parker’s characters is an extraordinarily dark one – you’d call it nihilistic, if not for the subtle, unshakeable sense that the universe is not so much indifferent to the sufferings of human beings as actively hostile to their interests. No good deed goes unpunished; no error comes without its consequences. This is a world where every life describes a tragedy.

The life in question here is that of Bassianus Severus, First Citizen of the Vesani Republic and financier extraordinaire. The tragedy is watching Basso face all manner of crises, whether personal, professional or political, and generally overcome. Where’s the tragedy in that, do I hear you ask? But The Folding Knife is all about the journey, not the destination; whether a lifetime of public service – which just as an aside happens to make one absurdly rich – is enough to offset a single act of evil. ‘In a lifetime of crucial decisions’, the back-cover blurb tells us, Basso has ‘only ever made one mistake’. But it’s a mistake which haunts him, which taints every success, and which he’s spent everything he is trying to make up for.

Heavy stuff. But balanced against the novel’s weighty theme and vindictive universe is Parker’s trademark style. Without the writing’s utter lack of pomposity, its blissful lightness of touch and fierce wit, the novel would be just about unreadable. Instead we’re privy to Basso’s internal processes, or at least a slice of them somewhere between a Woolfian stream-of-consciousness and the deliberate opacity of surface movements; in lesser hands this could prove maddeningly incomprehensible, but Parker’s control of voice is utterly assured.

  “We’ll do our best,” Festo said.
  “Of course you will,” he replied, and something prompted him to add, “and if you make a good job of it, I’ll let you go to Badava for the summer. Well? Is that a good deal?”
  They were grinning at him, and he thought: they assume I’d planned that all along, the reward, the incentive. It’s how a good father would have structured it; first the bluster and the stern eye, then the special treat, whipped out of the sack at the end. But Badava was just an afterthought, because I was feeling guilty.
(p.146)

Basso is a man who lies to everyone, even (especially?) himself; even when he’s telling the truth, he’s lying as to why. The ambiguity this builds is refreshing, and rare; the only way to even come close to understanding what drives him is to view his actions in terms of the bigger picture. And the way in which Parker handles dramatic scale, smoothly changing gear between personal tragedy and geopolitical intrigue, is a pleasure in itself.

Basso himself would say that there’s little difference between the two. In his early training in financial sleight of hand, Basso learns how something as apparently simple as a shortage of barrel staves at the perfect moment can bring about the capitulation of a mighty empire. While he proves adept at applying this mastery of connectivity – of minimal action for maximum gain – for political and business success, he seems incapable of applying the same logic to his own life. And all the while he builds a house of cards, as if unsure himself how the whole thing doesn’t just tumble down around him…

So: the potential for utter social, political and economic ruin, brought about by the manipulations of devious bankers? The novel’s rather pointed comment on the real world financial crisis is unusually broad for Parker, but no less pertinent for its lack of subtlety. For all Basso’s cleverness, his successes effectively stem from luck – something he accepts but doesn’t seem to accommodate: “I’ve always got the impression luck gets stronger with use, like a muscle” (p.119), he tells his old teacher. When things go wrong, though, he simply has no idea what to do – as demonstrated in the peculiar moment when the normally assured, commanding  Basso becomes utterly passive in the face of terrible news, while a nameless military courier lays out the various bad-case scenarios before the floundering First Citizen and guides him to the least-appalling conclusion (pp.434-438). What at first seems wildly out-of-character is simply the reaction of a man ill-equipped to deal with unpleasant surprises.

With the exception of The Company, Parker’s novels tend to focus almost exclusively on a single central figure, and The Folding Knife continues the usual trend. This is the Basso show, a one-man tour de force which inevitably leaves the rest of the cast little room to manoeuvre. But while the supporting cast have little in the way of page time, Parker works wonders with the little they’re granted and sketches out a handful of well-rounded characters with admirable economy. Where the characterisation comes across a little sparse, as with Basso’s two sons, you get the impression this is less a flaw than a deliberate decision. To Basso the boys are of no interest; when they figure in the novel it’s inevitably as either a distraction or an afterthought, and their lack of distinctiveness to the reader is simply a reflection of Basso’s overwhelming indifference.

A similar lack of interest is generated in The Folding Knife’s few female characters, but it’s one less easily rationalised. The novel’s women are ciphers, usually referred to as ‘she’ without even a name to place them in the scene; it’s possible that Parker judged their rarity made something so trifling as a name redundant, but the lack leaves a nasty taste in the mouth when responsibility for the majority of the novel’s many ills can be laid at their feet. While the author’s gender has never been made public – hopefully explaining the convoluted sentence-mangling to which I’ve had to resort in order to avoid personal pronouns during the course of this review – The Folding Knife bears the fingerprints of what seems at best an uncomfortable distain for the worth and motivations of its female characters.

Perhaps it seems unfair to celebrate the novel’s ambiguity with regard to Basso and his fellow men, while complaining about the same trait with regard to the women. There’s a critical difference of tone, however: Basso’s inscrutability feels like the result of carefully sculpted characterisation; that of his sister and wives feels more like authorial indifference.

Uncertain gender politics aside, The Folding Knife is another solid effort from Parker. If it’s not up to the quality of, say, The Company, that’s scant criticism. Fiction with this depth of intelligence is a rarity in any genre, and if nothing else the novel deserves some kind of medal for making the details of budget-balancing and deal-making so utterly fascinating.


This review was originally written for SFcrowsnest.com

Tuesday, 21 June 2011

The Left Hand of God

Paul Hoffman
Penguin (penguin.com)
978-0-141-04237-4

There seems to be a bit of a fuss surrounding The Left Hand of God, and I can’t for the life of me figure out why. I bought it on a whim before I’d heard a whisper of the massive spend Penguin seem to have poured into the marketing, intrigued by the nihilistic back-cover blurb and a catchy opening line. The book was liberally drenched in glowing praise from capable authors, Conn Iggulden and Eoin Colfer among them, and numerous reputable papers also appeared to hold it in high esteem. But by the fiftieth page I’d already paused to look up the newspapers in question, to see if the publishers were perhaps taking review snippets out of context*; by the hundredth, I was beginning to doubt I was reading the same book as Iggulden and co.

So we’ve established that I think The Left Hand of God is bad. In an effort to retain the literary high ground, I should probably explain why.

Let’s start with the plot. Thomas Cale is a teenage orphan inhabitant of The Sanctuary, institutionally brutalised by the fanatical Redeemers who run the place in an effort to prepare them for service in the church’s armies. But Cale, being the protagonist of a fantasy novel which treats the genre clichés like some kind of tick-list, is special; possessed of a cold competence which sets him aside from his fellow children.

The novel dwells on the daily drudgery of life in the Sanctuary for a while, before Cale discovers one of his pious masters’ dirty little secrets and is forced to flee in the company of two almost-friends. If that seems to be a spoiler, you’ve never read a book before. But then The Left Hand of God in general seems to have a peculiar attitude towards suspense. It takes the entire novel to build up to a shocking revelation which will shock precisely no one who has noted the title and can put two and two together to get four, or even five. I wonder if perhaps Paul Hoffman is carrying out some cutting-edge literary experiment to prove the existence of anti-drama?

Along the way to this damp squib of a climax, Cale and co wander in the wilderness, outwit their pursuers through a variety of time-worn tactics (including, at one point, slipping out of a facility noted for its inescapability by donning hooded robes and joining the back of a long line of departing monks), discover the wonders of the big city and participate in a fiercely fought battle which bears an uncanny resemblance to Agincourt.

The entire setting of the novel, in fact, bears an air of the familiar. If some Dali-esque deity were to screw the fabric of our world into a ball and smear dark, unpleasant substances into the cloth, before cutting it into strips and sewing the thing back together at random, this is what he’d end up with. References to real-world places, peoples and names abound, each one of them seemingly perfectly pitched to shatter any sense of immersion the reader might have built up. Like an operatic high-C in a glassblower’s workshop, this haphazard recycling of reality is an utter disaster. Any hope of investing in the world Cale inhabits, in its authenticity and the causality of the events which occur within, simply fall apart every time you stumble over a posse of Norwegians, a St Stephen of Hungary, a city named Memphis or a leaden Biblical malapropism:
“That boy is a menace. He’s a jinx, like that fellow in the belly of the whale.”
“Jesus of Nazareth?”
“Yes, him.” (p.403)

What on earth is the rationale behind this? The only assumption I can make is that it’s either an attempt to indicate a far-future, lost-knowledge, back-to-the-dark-ages setting... or a massively backfiring attempt at a joke. Certainly if it’s the former, there’s nothing in the way of lost technology or buried history to back it up.

A stable of hard-ridden fantasy clichés and the ham-handed recycling of the world building aren’t the only places Hoffman’s originality seems to have failed him, but in the hands of a skilled stylist there’s no reason a decent story couldn’t have been constructed from these base materials. Alas! Alack! Hoffman’s prose is a wincingly awful combination of the bland, the bizarre and the childish. An urgent, engaging opening line (‘Listen. The Sanctuary of the Redeemers on Shotover Scarp is named after a damned lie, for there is no redemption that goes on there and less sanctuary.’ – p.1) gives way to a landscape of prosaic, flatly functional prose, in which abominations lie buried like anti-personnel mines. Behold:

Who could blame her if a quietly suppressed shudder did not make its way into the deepest recesses of her heart, there to be locked away. (p.409)


In the days after the terrible events of the Red Opera she had spent lascivious nights with Cale, passionately devouring every inch of him... (p.409)


...he lay wrapped in her elegant arms and endless legs... (p.411)


In addition to its occasional baffling turn of phrase, The Left Hand of God sustains a peculiarly immature attitude throughout, from the naming of such characters as Vague Henri, Kitty the Hare and IdrisPukke (who stands alone in his defiant rejection of normal word-spacing conventions) to a way in which the novel seems to stand arm-in-arm with its juvenile protagonists to point and laugh at an array of targets ranging from the childish (he’s got no trousers on, hur hur!) to the insensitive (fat girls, hur hur!) and on to the outright distasteful:
“They burnt him.”
“They burnt who?”
“Redeemer Navratil. They roasted him over a griddle for touching boys.”
“Sorry about that. He was decent enough, all said and done,” said Cale.
“As long as you kept your back to the wall,” said Kleist... “Poor old Redeemer Bumfeel.” (pp.394-5)

The immaturity of the style might be an outgrowth of the novel’s unwritten but obvious targeting at the YA market, but somebody should tell Paul Hoffman that writing for young adults doesn’t mean you have to write down to them.

It’s clear that The Left Hand of God is intended as the opening chapter in the latest ‘epic fantasy’ series, but the foreshadowing is clumsy and often bungled, leaving you with less a sense of anticipation than a feeling the author’s simply forgotten about that teasing treat dangled in front of you a few hundred pages back. This isn’t helped by the peculiarly unfocused narration, which often meanders away from its hero as if bored of talking about him, in order to delve into the backstory of some third-string supporting character whose fate is to die unpleasantly without affecting the flow of the narrative one jot.

I came to welcome these diversions, after a while. Each of these speedbumps Cale glides over on his passage through life was substantially more interesting than the hero himself, and made me wonder why Hoffman hadn’t put a similar sort of effort into the characters we spend most of our time with. Perhaps Cale’s blandness is an attempt to create a Twilight-esque void at the centre of the novel, into which the teenage reader can insert himself with the minimum of difficulty? Certainly Cale has little else to recommend him, practically embodying the done-to-death archetype of the surly, badass loner. There’s no genuine feeling in him, nothing which grows out of the character himself; even on those rare occasions when a glimpse of emotion shines through Cale’s unfeeling exterior (occasions which may as well come with a sign on which the cry ‘OH, I’M SO CONFLICTED!’ blazes in ten-foot letters of fire) it’s impossible to understand what internal process might have produced it. The plot merely required he become angry, or scared, or ‘in love’ - and so he did.

The result is a boy who seems sometimes to be gripped by a particularly convenient form of multiple-personality disorder, and whose attitude oscillates wildly between sociopathically aloof and staggeringly petulant:
“...Someone give me a sword.”
The guard commander signalled one of his men to hand over his weapon. “How about some trousers as well?” he added, to much amusement from the other soldiers.
“When I come back,” said Cale, “you’ll be laughing on the other side of your face.” (p.388)

It might be different if he showed any kind of character growth. But the Cale you meet at the beginning of the book is the same as he who departs at the end of it - only his situation has changed, and that but barely. In every story there’s the instigating character, the one whose actions propel the plot into motion. They tend to be fairly static in terms of character development, and the interest lies in watching the other characters scramble to deal with the consequences of their actions. Cale is one of them, and he makes a lousy protagonist because of it.

Perhaps the second book in the series will be more interesting? The Left Hand of God reads like a tiresomely extended prologue, and I wonder if the series would have lost anything important had it begun where this book ended. The novel recovers a little bit of form in the dying pages, which makes me think Hoffman began writing with the opening and the denouement firmly fixed in his mind, but little idea how to join the dots. As shamelessly baiting as the cliffhanger is, however, I won’t be sticking around to read the next instalment. A handful of decent paragraphs at either end of the novel simply cannot tip the scales against 480-odd pages so devoid of humour, style or imagination.



*The Telegraph’s ‘tremendous’ turned out to have been excerpted from ‘tremendous momentum’, and is preceded by a lament of the novel’s ‘workmanlike prose’. Take from that what you will.